CV

Basics

Name Ferenc Gozony
Label Game Artist
Email ferenc.gozony@gmail.com
Phone (949) 243-2496
Url https://cisc0-gif.github.io
Summary Game Developer pursuing my passion for storytelling through world design, user experience, and animation—aiming to break into the AAA scene while building a name for myself in the indie community. Currently pursuing a B.S. in Game Design & Interactive Media at UCI, graduating March 2026.

Work

  • 2024.09 - Present
    UI/UX Design Team Lead
    BranchOut, Inc.
    Organized UI/UX market research with a team of 7 ambassadors, leading user interviews and translating insights into an improved UI flow and better user experience. Additionally, I also worked closely with the product owner to optimize system design and interaction loop through gamification.
    • Figma
    • Illustrator
    • Canva
    • Slack
    • Google Meet
  • 2024.01 - 2024.09
    Office Assistant
    Gozony Legal Nurse Consulting
    Assisting in file organization, billing, and advertisement, I prepared case files, invoiced clients and documented receipts on Quickbooks, and created logos, business cards, labels and Word templates, as well as a custom website in Wix (www.gozonylnc.com).
    • Illustrator
    • Wix
    • Screen Printing
  • 2023.01 - 2023.12
    Graphic Design Intern
    SECO-LARM, USA.
    Created digital, print, and social media marketing content that was featured in B2B markets nationwide. Collaborated with international manufacturers to create brand-compliant marketing materials worldwide. Worked Full-Time over a 3 month period while Sr. Designer was on maternity leave, taking on product photography, screen printing, and organizational duties.
    • Illustrator
    • Photoshop
    • InDesign
    • ConstantContact
    • WordPress
    • Screen Printing

Education

  • 2022.09 - 2026.09

    B.S in Game Design and Interactive Media
    University of California, Irvine (UCI)
    Donald Bren School of Information and Computer Sciences (ICS)
    • Game Programming
    • Team Management
    • Market Research
    • Multiplayer Programming
    • Minor in Film & Media Studies
    • Video Game Development Club
    • Film Club
    • Art Club

Certificates

C++ Course
SoloLearn 2021-03-12
Python Core Course
SoloLearn 2018-12-03
HTML Course
SoloLearn 2017-11-23

Skills

Graphic Design
Adobe Illustrator (3 years)
Adobe InDesign (3 years)
Adobe Photoshop/GIMP (3 years)
Aseprite (2 years)
Paint Tool SAI (1 year)
WordPress (1 year)
Krita (1 year)
Game Development
Unreal 5 (1 year)
Unity (3 years)
Git/GitHub (4 years)
Perforce Helix Core (1 year)
GameMaker (3 years)
Airtable (1 year)
Visual Studio (2 years)
Blender (2 years)
Rigging + Animation (1 year)
UI/UX Design (3 years)
2D Illustration (2 years)
Audacity (3 years)
Programming Languages
Python (6 years)
MS-DOS & Bash (6 years)
GameMaker Language (3 years)
C# (2 years)
C++ (1 year)
Markdown, HTML, JSON, CSV (6+ years)

Languages

English
Native speaker
Spanish
Intermediate

References

Justin Arenson
Supervisor at BranchOut, Inc.
Christina Bartel
Supervisor at Gozony Legal Nurse Consulting
James Hollifield
Senior Graphic Designer for SECO-LARM, USA.

Projects

  • 2024.06 - Present
    Chronomancy (Game)
    As Art Director for this project, I'm currently managing a team of 8 talented artists while defining the game's visual style through the creation of character and environment concept art.
    • Blender
    • Unreal 5
    • Perforce
    • Python
    • Airtable
    • Krita
    • Sketchbook
    • Aseprite
    • Illustrator
  • 2024.06 - 2024.08
    Project: Ether
    Contributed towards rigging, animation, and texture debugging over the course of 2 weeks before this project's shipping date. A quick summary of my work involved identifying, documenting, and resolving animation and texture-related issues impacting gameplay and performance.
    • Blender
    • Unreal 5
  • 2024.05 - 2024.06
    Convergence
    As Lead Artist, I designed our sprites and particle-based VFX to adapt to the challenges of a constantly scaling canvas, maintaining visual clarity and supporting our narrative theme in an ever-changing particle simulation.
    • Illustrator
    • Photoshop/GIMP
    • Audacity
    • Unity
    • C#